GRAPHIC NOVELS - A NEW APPROACH! 

In traveling to different countries, we found that many, or most of the children were locked into an English program that was of little appeal to their fertile minds. We have developed these colorful, imaginative books to be used as a supplement, giving the students a chance to enjoy learning to speak English. We have found that the Picture Bingo Games in each book are wonderful vehicles for teaching phrasing, sentence structure and pronunciation, while enjoying the competition of the game. These books are in graphic novel format.

This approach makes ESL lessons fun!

The Mystery of the Secret Code

(interest Level 8 to 12)

A NEW APPROACH

This edition of The Mystery of the Secret Code is written in a graphics novel format for English Second Language students. The story is adapted from the ESL Storybook, of the same name.

This ESL Mystery Book is appropriate for students aged 8 to 12 who are starting to learn English. It stresses listening, understanding and speaking. The children are encouraged to suggest solutions to the problems that the storybook characters encounter and express their creative ideas.

It is very well suited to summer camp activities or supplementary lessons that stress oral language.

The student book has 28 pages of colorful pictures that reinforce the lively conversations of the storybook characters. Teacher notes and suggestions for presenting each Chapter are included at the bottom of each page. These include questions for the teacher to ask followed by the answers.

 The story will introduce students who live in inland countries with interesting information about stormy seas and ocean tides. The story features a lighthouse that protects the ships from the rocky coastline.

A practical simple way of demonstrating and explaining the ocean tides is included.

$19.95


The Mystery of the Secret Code
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 Picture Bingo Games teach understanding of oral language. The children listen intently as they are eager to win the game. It is our experience that the children would ask as they entered the classroom, “Can we play Bingo?”

We responded with, “Yes, but we have this work to do first so let’s get started so we can play Bingo.”

 As the teacher calls the caption for a picture the children must listen and find the picture on their card that reflects the meaning of what they have heard.

There are two sets of captions for the teacher to call. The first uses the basic vocabulary from the story. The second set is “Enrichment”. It introduces some new vocabulary, requiring the children to use context clues to identify the correct picture.  There are two teacher cards with the captions below each picture and 25 Picture Bingo student cards.

 

Jambo Goes to the Moon (Interest Level 7 to 12 years)

A NEW APPROACH 

Jambo Goes to the Moon offers an oral approach for ESL / EFL students.

This is a high interest story, written in the graphics novel format that children love. It is sure to hold the student’s interest. It is very suitable for supplementary study, as well as for summer camps, and home schooling.

Jambo has a very smart brain, that continually gets him into trouble. He is caught and sent to the moon, where even his smart brain is challenged, and all he wants is to go back to his jungle.

The vocabulary learned is reinforced by four Picture Bingo games.

We have found that the competition involved in Picture Bingo games is a great stimulus to ESL learning. 

Jambo Goes to the Moon has 53 pages, including four colorful

Picture Bingo games.

 

$19.95

Jambo Goes to the Moon
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Jambo’s Encounter With Robots

(Interest Level 6 to 12 years)

 

A NEW APPROACH 

Jambo’s Encounter With Robots offers an oral approach for ESL / EFL students.

This a different and exciting story, in the graphics novel format, written to capture and hold the ESL student’s interest. This is very suitable for supplementary study, as well as for summer camps and home schooling.

Jambo finds that he is in a place where there are no people, only robots, These robots are very unfriendly. This forces Jambo to think about his friends back home – the friends that he was always playing tricks on.

In the end, he finds new friends, and they work together to get back to their jungle home.

 

Jambo’s encounter With Robots has 47 pages, including two colorful Picture Bingo games.

 

$19.95

 

Jambo's Encounter With Robots
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A Dangerous Encounter
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Price: 19.95

A Dangerous Encounter is written in a graphics novel format for English Second Language students. The story is adapted from the ESL Storybook, of the same name.

This ESL Adventure Book of 80 pages is appropriate for students between the ages of 7 and 12. It stresses listening, understanding, speaking and creative thinking. The children are encouraged to suggest solutions to the problems that the storybook characters encounter and express their ideas.

It is very well suited to summer camp activities or supplementary lessons that stress oral language.

The student book has 31 colorful pages that present the lively conversations of the storybook characters. Teacher notes and suggestions for teaching each chapter are included at the bottom of each page. These include questions for the teacher to ask followed by the answers.

The story is about a family that lives on Saturn and their teenaged cousins who visit them from Earth. Friendly aliens accompany them throughout their journey.

Picture Bingo Games teach understanding of oral language. This book includes two sets of games. The children listen intently as the teacher calls the captions, because they are eager to win the game. It is our experience that the children often asked as they entered the classroom, “Can we play Bingo?”

We responded with, “Yes, but we have this work to do first so let’s get started so we can play Bingo.”

As the teacher calls the caption for a picture, the children must listen and find the picture on their card that reflects the meaning of what they have heard.

There are two sets of captions for the teacher to call. The first uses the basic vocabulary from the story. The second set is “Enrichment”. It introduces some new vocabulary, requiring the children to use context clues to identify the correct picture. 

Included are two complete sets of Picture Bingo, each with 25 student cards.